Scientific research project
Main goal
Design an information model of the maturity of the innovative culture of students/universities in accordance with the ERC (European Research Council) principles of “curiosity-driven research” based on the experimental implementation of interactive learning in the CAVLE4SSH laboratory
G1
Create information constructs of the Interactive Learning (iL) information package and the Digital Competencies information package.
G2
Design the Innovative Student Culture (ICS) maturity model and the Innovative University Culture (ICU) maturity model.
G3
Create metrics for formative and summative evaluation of learning outcomes of selected courses that will be delivered in the CAVLE4SSH laboratory in accordance with the outcome descriptors of Croatian Qualifications Framework: knowledge, skills, independence, responsibility.
G4
Determine the influence of the application of the interactive learning method by conducting classes in the CAVLE4SSH laboratory on the development of students’ digital competencies.
G5
Develop use cases of ICS and ICU maturity models significant for contributing to the development of national and regional identity and culture.
Project timeline
Project start
Official start of project implementation.
Phase 1
Testing of simulation scenarios in the CAVLE4SSH laboratory, development of measuring instruments and Android applications for formative evaluation.
Phase 2
Conducting quantitative and qualitative research, experiments, analyzing data and publishing results at conferences and in journals.
Phase 3
Development of ICS and ICU maturity models, creation of use cases and publication of scientific papers and monographies.
Project end
Completion of implementation and dissemination of project results.

